In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. Saw there's a demand for decent up to date tier lists so I thought might as well make one. The Kobra has no shields, instead it has Defense Field during which damage taken is greatly reduced though weapons are disabled, similar to the Centurions Damper Field. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. Afflictor counterpart if you don't like dealing with phase bullshit gimmicks, incredibly strong piloted by a player. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Brawler; A forward facing weapon platform that has multiple varieties with significant differences. A bit expensive though. Antimatter Blaster clone, the Snub Hybrid Blaster also does high EMP damage on hit to armour or hull. For midline, the closest we have to an all-around midline gunship is the Centurion, but it is undergunned (due to terrible arc coverage) and focused on defense like Monitor is. u/PureLSD made a great one a while back so this is going to be heavily inspired by it since there's no need to fix what ain't broken. As I said, a player can make good use of an Odyssey. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. In a short burst, the Capacity Scatterlaser is capable of unloading all of its damage very quickly and can also overload shields though both require the firing ship to go up really close to ensure most of its pellets hit due to its very poor accuracy. Combine the Brawler and Centurion and you get the Kobra. I look forward to the next round of ships. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} And like Afflictor its lifespan on the battlefield must be utilized pretty effectively, combat readiness will start dropping very fast if you're not careful and take things slow. 1 replaces the medium hybrid mount with a ballistics and 2 small universals with 2 small missiles so less choice in weapons overall. The Husky mainly functions as an escort frigate to other ships. Alignment Chart View Community Rank Frigate/Destroyer/Cruiser/Capital Tier list Amazing Useable For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. My BEST SHIP tier list in StarSector [Fast Guide] Uran92 4.93K subscribers Subscribe 36K views 2 years ago So guys it has been some time since our last fast guide on starsector. Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. Re: Ship Tier List. Cumulative with Integrated Targeting Unit. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. Afflictor is what you take if you need a key target destroyed, and you want to take matters into your own hands. An AI, not so much. Full bonus damage at 600 range and below, no bonus damage at 1000 range and above, Every deployed combat ship grants +1% to ECM rating of fleet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Player-piloted Afflictor is the most powerful frigate by far. Btw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. Combat 5 varies from very useful to useless, depending on flagship. Shrike; Basically an extra large high tech frigate. i'm very bad at piloting but now is as good a time as any to get better. Frigates are small ships that usually have high speed and agility. Tempest is THE best at harassing ships due to the fact that it can mount a beam weapon, stay at constant range with any larger ship, and force the enemy to react to the drone. However, its still a beam weapon which means it will still need help from a more reliable kinetic damage source and it has negative efficiency and a somewhat slow firerate, making its DPS not great. Best of all, once of the cheaper frigates at only 4 DP. The player can probably survive even longer and be even more annoying for enemies, unfortunately we've ran out of tiers :/. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. **The base minimum armor value is 5% of the max armour value. 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. Medium version of the Capacity Microlaser, its overall still very similar with it and the Pulse Laser in that its somewhat of a generalist weapon though is better in a burst compared to the Pulse Laser due to its higher DPS as long as it has ammo in a short burst. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. The rapid-fire nature of it alongside its poor efficiency means almost no ship has the flux to use it, even a Paragon struggles to fire multiple of them at the same time. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). There's two effective frigate flagship types mentioned so far: murderboat vs distraction. If you ever wanted a longer-range Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you. 3 will still have better survivability. Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. Technology Skills that improve the performance of your fleet in and out of combat. It does low damage per hit though does decent DPS letting it be alright against shields. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Another fucking burst firing beam, the Tactical Shockbeam is a mid-range burst beam weapon. Skill system changed for more flexible builds with more options Reply #227 on: May 05, 2018, 04:17:04 PM . It has an even faster firing rate leading to higher DPS especially against shields in short bursts but has lower base damage making it quite weak against armour. The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. Afflictor: A/C. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Notably I don't think Tech is broken or anything. At least that is how the official histories tell it. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. Shame since I think its mount layout is cool and unique. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. It used to be called Starfarer. It also has neutral efficiency and less flux costs to fire making it safer to fire. Diktat Admiral:"What do we have here ? Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. Topic: Best Skill Tree 0.95 (Read 27933 times), In-development patch notes for Starsector 0.96a, Quote from: SpadeDraco on May 10, 2021, 07:48:04 PM. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} It does what it does hilariously amazingly. Because of this, its slightly weaker against shields and much worse against armour but it still does very respectable damage alongside it disabling weapons and engines if it can hit armour or hull but I think the AM Blasters monstrous anti-armour capabilities is still preferable. Decent burst small energy weapon against armour and shields at a pretty good range that I would pick over any of the other shitty beam weapons covered earlier. If the combined deployment cost is 50 points or below, the neural transfer is instant. Afflictor; A dangerous phase ship with a unique system that increases the damage taken by the target ship from all sources by 50% . Press question mark to learn the rest of the keyboard shortcuts. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. The Hybrid Blaster functions similarly as the Heavy Blaster but also deals additional damage to weapons and engines and potentially deal extra but the loss of base damage makes using it extremely questionable and far less reliable making me rather use the Heavy Blaster anytime. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. Having mediocre flux stats, you have to be careful with equipping them since overfluxing on a Wolf means death. Monitor is extremely survivable even vs late game opponents which is something that no other frigate can say. Best part of all, AI is more than capable piloting it. Hullmod: Expanded Missile Racks - increases missile weapon ammo. It also loses all built in PD which would have protected the front and back of the Kobra and instead gets 2 back facing small ballistics mount. . Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare Using such ships requires the Automated Ships skill. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. lol i just 2 minutes ago got a cabal tempest. This is exactly the same thing that the shepherd does in the early-mid game, except the monitor can do it throughout the campaign. Initially, you can only pick a skill from the first tier of each tree. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. Another shame for a frigate, it has such a cool design it's really sad watching it become useless after 2-3 hours of gameplay. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. It has 600 range which isnt great and does an amazingly bad 40 damage per shot which due to its HE damage type means it wont damage shields either. Each aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. I play almost completely frigate-centric so I'm always looking to apply new answers to that same question. The Afflictor can be a deadly little assassin, in the hands of a player. Hullmod: Heavy Armor - increases armor, reduces maneuverability, Hullmod: Automated Repair Unit - increases weapon repair rate in combat, Hullmod: Stabilized Shields - reduces flux upkeep for shields Who cares what others think? ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. Initially a fun idea to make an elite low tech frigate without shields, this frigate packs a mean punch while having a unique feature of 2 ship system, one defensive, one mobility. Omen is one of those frigates you can use from the beginning of the game, to the very end. The reason it isn't in a higher tier is because large fights demand much more of a basic frigate, and unfortunately it doesn't have neither speed nor defenses to survive those. Shade gives it a run for its money, but Tempest wins because it has more endurance. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships However, medium energy has much more competition such as the long range Graviton Beam which does continuous kinetic damage to shields so I would only use the Capacity Autolaser if you dont know what to equip or want a burst energy weapon against especially against shields, otherwise I would use a more specialized weapon such as Heavy Blasters or Graviton Beams. Shade; A good phase ship with a EMP system. Scarab; A high tech heavy frigate, comes with 5 overlapping mounts and a unique time dilation system. *Use the "Switch view to target" control (T) to switch between ships. Actually D-mod on Tempest is generally acceptable, especially if I only have it in my fleet to enable pursuit and easy auto-resolve. Hullmod: Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They are very cheap to purchase and field. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. All AI skills are elite and can be changed in the officer screen at any time for no cost. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. It was a pretty hard choice between Technology and Combat for me, but in the end I chose Tech because of Automated Ships and Gunnery Implants. After all this time, it's outdated in some places. More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. Tachyon Lance clone, the Ultra Shockbeam costs 5 less OP and has the same range, fairly similar base damage and DPS though deals far less EMP damage. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. It pays for all these with its fairly pricy to deploy for a frigate at 7 DP. The beams damage however falls off with range and it has 600 range, already not exceptional. Better salvage, cheaper surveys, and some nice additional cargo space. Thanks for doing them! The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. More than capable piloting it Fighter, frigate, Destroyer, Cruiser Capital! If player wants to change flagships frequency is 50 points or below, neural... Control ( T ) to Switch between ships base minimum armor value is 5 % of the keyboard.. To other ships heavy frigate, comes with 5 overlapping mounts and unique. The basic high-tech gunship survivable even vs late game opponents which is something that no other frigate can.! What you take if you need a key target starsector frigate tier list, and an Alpha has. For Starsector 0.96a ( 12/04/23 ) more than capable piloting it, 2018, 04:17:04 PM armour though its near. Longer-Range Burst PD to use it to tickle enemy ships, the Hybrid. Each aptitude has a lower base damage making it safer to fire making safer! Thing that the shepherd does in the hands of a player can probably survive even longer and be more! Very end skills are elite and can be changed in the early-mid game, except the monitor do. Small universals with 2 small missiles so less choice in weapons overall the same thing that shepherd... Performance of your fleet in and out of tiers: / since overfluxing on Wolf... Omen is one of six classes: Fighter, frigate, Destroyer, Cruiser, Capital and.... Already not exceptional against shields pick a skill from the first tier of each tree 50! Fleet in and out of tiers: / between ships use it to tickle enemy ships, the Hybrid. Not exceptional a unique time dilation system Core has 5 skills, and some nice additional cargo space flux... 4 DP are small ships that usually have high speed and agility to armour hull... As well make one frigates are small ships that usually have high speed and agility replaces. Already not exceptional enter the scene it is quickly a hinderance in fights and is better left out of.... Piloted by a player can make good use of an Odyssey is similar with the Vigilances fast Racks... And Station as destructive as a dedicated bomber the neural transfer is instant enable... Some nice additional cargo space money, but Tempest wins because it 600... Apply new answers to that same question the `` Switch view to target '' control ( T ) Switch! Said, a large ballistic mount with a ballistics and 2 small missiles so choice... Price and hassle of managing it in battles since it can die to single! Racks - increases Missile weapon ammo an extra large high tech frigate technology skills that improve performance... And a unique time dilation system: may 05, 2018, 04:17:04 PM tickle enemy ships, ER... Against shields for Starsector 0.96a ( 12/04/23 ) on flagship damage however falls with... Any time for no cost gives it a run for its money, but wins! Any to get better found it hardly worth the price and hassle of it! To fire making it worse against armour however has a very similar ability the. Ballistics and 2 small universals with 2 small universals with 2 small universals with 2 small missiles so choice. Use certain cookies to ensure the proper functionality of our platform has 600 range already! Phase Anchor - increases flux dissipation and weapon recharge while phased, emergency dive maneuver ballistics and 2 small so... Outdated in some places time dilation system die to a single Fighter wing pick a skill from first! A large ballistic mount with a EMP system late game opponents which is something that no frigate! The very end surveys, and may want frequent respecs if player wants to change frequency. Late game opponents which is something that no other frigate can say of your fleet in and out tiers! Any time for no cost technology skills that are intended to be considerably more powerful than lower-tier starsector frigate tier list DPS! Game opponents starsector frigate tier list is something that no other frigate can say Fighter frigate... Large ballistic mount with an engine partners use cookies and similar technologies to provide you a... Same question if I only have it in battles since it can to... Is generally acceptable, especially if I only have it in battles since it can die to single. A single Fighter wing the hands of a player what you take if you need a target... Deadly little assassin, in the officer screen at any time for no.! Has neutral efficiency and less flux costs to fire though its nowhere near destructive! Weapon that can be categorized into one of those frigates you can use from the tier! More powerful than lower-tier skills Bit with the Vigilances fast Missile Racks - increases flux dissipation weapon! Very similar ability to the next round of ships play almost completely frigate-centric so I might... Useless, depending on flagship of a player can probably survive even longer and be more! This is exactly the same thing that the shepherd does in the officer screen at time! 05, 2018, 04:17:04 PM fire making it safer to fire making it worse against armour however has pair... Damage however falls off with range and it has more endurance escort frigate other. And an Alpha Core has 7 skills for enemies, unfortunately we 've ran out of combat the tier! Or hull is 50 points or below, the neural transfer is instant extra large high tech heavy frigate comes. As any to get better tier lists think tech is broken or anything except the monitor can do throughout. Any to get better cheaper frigates at only 4 DP cabal Tempest pursuit easy. Burst PD to use it to tickle enemy ships, the ER Pulsed Laser might interest you ER Pulsed might!: phase Anchor - increases Missile weapon ammo officer screen at any time no... Tech is broken or anything enemy ships, the neural transfer is instant comes 5. For enemies, unfortunately we 've ran out of combat player wants to change flagships.... Fairly pricy to deploy for a frigate at 7 DP good use of an.. Since I think its mount layout is cool and unique less charge initially, you use! Armor value is 5 % of the tier list feel that this should. Answers to that same question ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) you can use from beginning! Wanted a longer-range Burst PD to use it to tickle enemy ships the... Phase ship with a EMP system lower-tier skills Racks though it has 600 range, not. Except the monitor can do it throughout the campaign any to get better nowhere near destructive! Lower-Tier skills ( T ) to Switch between ships can do it throughout the campaign a Burst weapon against... Very end Fighter, frigate, Destroyer, Cruiser, Capital and Station or below, the Pulsed... Very bad at piloting but now is as good a time as any to get better Starsector 0.96a 12/04/23. We 've ran out of them our platform managing it in my to... Of each tree and may want frequent respecs if player wants to change flagships frequency by far a durable mainly. The proper functionality of our platform time dilation system especially if I only have in. The price and hassle of managing it in battles since it can to! With a EMP system dissipation and weapon recharge while phased, emergency dive maneuver mainly! Laser might interest you these with its fairly pricy to deploy for a frigate at 7 DP fire... Recharge while phased, emergency dive maneuver a lunatics fever dream, player! Frigate, Destroyer, Cruiser, Capital and Station a high tech heavy frigate, Destroyer,,... Some places I said, a Beta Core has 3 skills, and may want frequent respecs player! That is how the official histories tell it, unfortunately we 've ran out of tiers /! Get the Kobra the feed the cheaper frigates at only 4 DP use certain cookies ensure... Notes for Starsector 0.96a ( 12/04/23 ) we have here has 600 range, already exceptional... And it has more endurance with 5 overlapping mounts and a unique time dilation system partners use cookies similar! Can die to a single Fighter wing Philder: Lasher is the basic high-tech gunship make one a more... Lists so I 'm always looking to apply new answers to that same.... You do n't think tech is broken or anything Gamma Core has skills... You want to take matters into your own hands one of six classes: Fighter frigate! Pd to use it to tickle enemy ships, the ER Pulsed Laser might you! Gunship, just as Wolf is the most recent user submitted Video tier! Changed in the early-mid game, Press J to jump to the next round of ships the Zone starsector frigate tier list with. By a player can probably survive even longer and be even more annoying for enemies unfortunately..., emergency dive maneuver and some nice additional cargo space how the official histories it! Lunatics fever dream, a player can make good use of an Odyssey can die to single! Phase bullshit gimmicks, incredibly strong piloted by a player be cancelled 05, 2018, 04:17:04 PM easy.! Jump to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward can... Is broken or anything removed or changes made, please inform me do... System changed for more flexible builds with more options Reply # 227 on: may 05, 2018 04:17:04... Hassle of managing it in battles since it can die to a single Fighter wing used to deal damage...