I still have quite a bit of work to do on it, but it's been a fun way to get to know the new system and also make something that I will use when I restart my Kingmaker campaign next year. For example, losing the only hex that bridges two sides of a mountain range creates two separate territories. Use the kingdom sheet to track the statistics of your kingdom, just as you use a character sheet to track the statistics of your character. Fief: The sponsor places you in charge of an existing domain within his own already-settled lands. Table: Improvement Edicts tells you the maximum number of hexes you can claim per turn. Treat this act as a Diplomatic edict to form an alliance, but the sponsors initial attitude toward your kingdom is 2 steps worse. During the Event Phase, follow these steps. Just for the record, I would love to see Ultimate Rulership included! https://docs.google.com/spreadsheets/d/1nPrzY23RoIaBnAaDYNsR--LYoNoi3sfrtQrbsflZI1A/edit?usp=drivesdk. I was just making sure it didn't say anything crazy in the front of the book like "This Legendary Games game product contains no Open Game Content. The game statistics for the types of buildings. You may have to fend off other challengers for the land. | Heroes and Monsters SRD Older versions Excel (.xls). With building a kingdom, you begin by founding a small settlementsuch as a village or townand expand your territory outward, claiming nearby hexes, founding additional settlements, and. Splitting a country because of invasion, revolution, or a similar conflict usually involves unique circumstances and is beyond the scope of these rules; the GM should use the above steps as guidelines for when the kingdom leaders reach an agreement with others about how to split the kingdom. | Forge Engine SRD Royal Kingdom Sheet for Pathfinder 2E - ALPHA My goal is to make a fully fledge spreadsheet that will take ALL of the work of calculating modifiers out of the player's hands. Unrest +1. Who makes each roll depends on the players in your group and what roles they want to play. Klicken Sie hier um zur deutschen Website zu gelangen! Kingdom Check: A kingdom has three attributes: Economy, Loyalty, and Stability. I noticed a small error in the consumption calculation (L32). For example, a General increases Loyalty by 2, so the General provides a constant +2 to the kingdoms Loyalty (not a stacking +2 increase every turn), which goes away if she dies or resigns. Warm Up a Room With the Look, Feel and Memories of Knitting. Whenever you act as the Ruler for the turn, you must succeed at a Loyalty check during the kingdoms Upkeep Phase or Unrest increases by 1. Vacancy Penalty: Stability and Loyalty decrease by 2. I've uploaded it for you here if you don't want to hunt for it. Thanks! If anyone else has suggestions on ways to tweak it, I'm happy to consider it. Obviously, a lot has actually been changed and refined so I felt compelled to use the new rules. The population of each settlement is described in Settlements and Districts. I hadn't actually checked that calculation which I just left from the older sheet(s). Great! Please take note that most of the army resources/tactics/abilities won't actually apply any of their modifiers to an army unless the effects are unconditionally active on the armies at all times. For every full 4,000 gp in value of the deposit, increase your kingdoms BP by 1. A stable kingdom has leaders that fill different rolestending to the economy, defense, and health of its citizens. Thanks, Psi51! Most benefits are constant and last as long as there is a character in that role, but dont stack with themselves. If successful, the negotiation emancipates your kingdom and ends any treaty or alliance with your former patron; you retain an embassy with that kingdom and can try to negotiate a new treaty or alliance. You spend BP on tasks necessary to develop and protect your kingdomplanting farms, creating roads, constructing buildings, raising armies, and so on. This section uses kingdom as a universal term to represent all kinds of domains, regardless of size, form of government, and gender of the ruler. This is amazing, thanks so much for sharing. Our group has made it through 16 months in total and I think they might finally head back out into the wilderness for some more adventure soon. | Starjammer SRD I must have missed it somehow when I was punching all the building numbers into the tables. Anyways, from what I have screwed with, I noticed your control DC seems to be off. Modifications:
If you claim a hex that reestablishes a connection to a leaderless secondary territory, you regain the benefits of the territorys terrain improvements. Tweaked the way a few formulas work, especially in regards to vacancies and edicts (personal preference), Formatting:
Your kingdoms initial Unrest is 0. Status Sheet. Damn Red - I wish I'd have thought of that 1st! Store Handout. To compensate for this (and encourage you to adventure in search of more gold that you can convert into BP), if youre running a small, self-starting kingdom, the GM may allow you to turn your gold into BP at a better rate. All settlements in that hex become free cities with no loyalty to you or any other kingdom (see Free City). If you succeed at both checks, the criminal is caught before your kingdom takes any penalties from the event. The hex measurement is an abstraction; the hexes are easy to quantify and allow the GM to categorize a large area as one terrain type without having to worry about precise borders of forests and other terrain features. Open Content: Subject to designation as Product Identity (see below), the only portion of this Legendary Games product designated as Open Game Content is the rules content (names of skills, etc., taken from the
I think I found an error: it appears that the city building: watchtower is not contributing to the overall city defense stat. Treat leaders who change roles as changing roles within the same kingdom. In a typical campaign where the kingdom leaders have no ties to actual nobility, someone of equal station is irrelevant and your marriage is between two Rulers. Disclaimer: This spreadsheet keeps track of up to 10 cities / districts and connects them all to the main kingdom sheet, but doesn't keep track of BP purchases (you'll have to do that on your own). Google Compatible (.xlsx)
If a character in a role is killed or permanently incapacitated during a turn and not restored to health by the start of the next kingdom turn, that role counts as vacant for that next turn, after which a replacement can be appointed to the role. Benefit(s): Add half your Charisma modifier to Loyalty. Example: The GM rolls on one of the event tables and determines that a monster is attacking one of the kingdoms hexes. Benefit(s): Add your Intelligence modifier or Wisdom modifier to Economy. At first glance, it looks like it should be working okay except that some cells have become unmerged and the worksheet protection has been removed. The Edict phase is when you make proclamations on expansion, improvements, taxation, holidays, and so on. It is the Councilors responsibility to make sure the Ruler is making decisions that benefit the kingdoms communities and its citizens. The city sheets grew quite large and complex when I added the magic item tracking back in so the workbook is too large now for Google to convert. The city sheets now determine and display each city's magic item slots. The Royal Enforcer deals with punishing criminals, working with the Councilor to make sure the citizens feel the government is adequately dealing with wrongdoers, and working with the Marshal to capture fugitives from the law. Its Unrest is currently 5, its Consumption is 5, and the Treasury has 12 BP. Thanks! Support Material. Download Links:
. These are tracked on a kingdom sheet, like a characters statistics are on a character sheet. The kingdom gains no benefits from the Holiday edict. I wanted to post for anyone looking for a kingdom tracking spreadsheet that makes use of all the changes made in Ultimate Campaign. I'll probably focus on getting armies and mass combat implemented next and post a "4.2" as soon as that's done. If the ruler is unavailable during a turn, you may act as the Ruler for that turn, negating the vacancy penalty for having no Ruler, though you do not gain the Ruler benefit. Should i press F9 in a particular tab? Didn't find this in my search lol. Running a kingdom is more fun if all the players are involved and each is responsible for making some of the kingdom checks. As for adding a check rule on the name of cities, this sounds like it could be a good idea, but it will likely take a decent chunk of time to implement thoroughly and make sure every reference to city data gets covered. The game statistics for terrain improvements. Here's what I came up with. During the Upkeep Phase, you adjust your kingdoms scores based on whats happened in the past month, how happy the people are, how much theyve consumed and are taxed, and so on. The kingdom cannot collect taxesduring the Edict Phase, when you would normally collect taxes, the kingdom does not collect taxes at all and the taxation level is considered none.. The High Priest tends to the kingdoms religious needs and guides its growth. Vacancy Penalty: Economy decreases by 4. | Fudge SRD Treasury: The Treasury is the amount of BP your kingdom has saved and can spend on activities (much in the same way that your character has gold and other valuables you can spend on gear). The kingdom must have someone in the Ruler role to function; without a Ruler, the kingdom cannot perform basic actions and gains Unrest every turn. Benefit(s): Add your Charisma modifier or Intelligence modifier to Stability. Thanks, Chemlak! If you have the Leadership feat, increase this benefit by 1. You may assume any leadership role (including Ruler) for your colony or vassal state, but any benefit you provide in this role is 1 less than normal; if you do so, you must spend 7 days that month performing duties appropriate to that leadership role in addition to the 7 days spent for Viceroy duties. In most kingdoms, the Magister is a sage, a wizard, or a priest of a deity of knowledge, and oversees the governmental bureaucracy except regarding finance. Many steps allow you to perform an action once per kingdom turn; this means once for the entire kingdom, not once per leader. It is huge and contains over 400 changes! Sorry :(. I hope you guys enjoy the new version. Benefit(s): Add your Dexterity modifier or Wisdom modifier to Economy. In exchange for this investment, the sponsor expects you to be a vassal or close ally; in some cases, you may be required to pay back these BP (such as at a rate of 1 BP per turn) or provide tribute to the patron on an ongoing basis (such as at a rate of 10% of your income per turn, minimum 1 BP). The Heirs time is mostly spent learning to become a rulerpursuing academic and martial training, touring the kingdom to get to the know the land and its people, experiencing the intrigues of courtly life, and so on. If the PCs have larger goals, such as carving out a new, independent kingdom, these rules allow them to build cities and engage in trade, diplomacy, and war. Thank you again, especially for the Google comp. I was similarly terrified that I'd have to do everything by hand. The Spymaster always has a finger on the pulse of the kingdoms underbelly, and uses acquired information to protect the interests of the kingdom at home and elsewhere through a network of spies and informants. If you have the Leadership feat, the bonus from the feat applies to all kingdom attributes you affect (one, two, or three attributes, depending on the kingdoms Size). :). Thanks for all your comments, Kord! It's already on my to do list, but I'll probably want to wait until everything from Ultimate Campaign has been incorporated before I start on it. You may have to expand the borders of the land or defend it against hostile creatures. Add the Unrest from Step 3 to the Unrest for the daughter kingdoms. Step 4Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result. Founded in 2016, our company is headquartered in Houston, TX. I've asked Berhagen if I could update his sheet and this is posted with his permission. Other events may also happen during this phase, such as independence or unification. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. Size: This is how many hexes the kingdom claims. If no event occurred during the last turn, this chance increases to 75%. If your kingdoms Unrest is 11 or higher, the kingdom begins to lose control of hexes it has claimed. Vacancy Penalty: Economy decreases by 4. Many of the references to things on the city tabs were changed inadvertently when I added a bunch of columns to accommodate for magic item slots. Benefit(s): Add your Charisma modifier or Wisdom modifier to Stability. For example, the Royal Enforcer decreases Unrest by 1 at every Upkeep Phase. Once that's all done, delete these extra lines up top, and it's ready to use! These rules assume that all of the kingdoms leaders are focused on making the kingdom prosperous and stable, rather than oppressing the citizens and stealing from the treasury. Step-by-step instructions on how to found your first settlement. This section presents rules for building a kingdom and waging war that focus on the larger tactics of city planning and troop strategy rather than managing details of individual settlers and soldiers. I think "Paizo community" is a perfect description. Just as a kingdom can divide into separate pieces, kingdoms may want to unite to become a more powerful political entity. Getting this to work on Google Docs seems like it could be very, very useful, even for games that take place in person, so I'm definitely going to add this to my to do list. Treat each lot as approximately 750 feet per side, so overall the district takes up about 1 square mile. I'm also considering adding information from the Book of the River Nations as well as Ultimate Leadership after the bulk of the "core" rules are added/updated. You are absolutely correct! The GM may influence any of these steps as appropriate to the situation, such as giving hexes in the smaller kingdom a temporary Loyalty penalty for 1 year, or giving the entire kingdom a 1d42 Stability modifier each turn for 6 months. I'll be sure to add it to my list! It looks like the consumption is set to the number of city tabs you have in the document,
BP are a larger-scale combination of Goods, Influence, Labor, and Prestige. As the leaders, you use your power and influence to direct the economic and constructive activity of your kingdom, deciding what gets built, when, and where. Like benefits, most vacancy penalties are constant, last as long as that role is vacant, and dont stack with themselves. Thanks, again, for everyone's input! Also Moral is set by default on "0", is there a way to modify it? Animal Companion, Cohort, Eidolon, Familiar, Followers, Mount, Summoned Monster, etc Sheet . Thanks, again, Kord! I'm already using these for my KM Campaign =), PD: Sawmill/w resource is incorrectly listing "Stability +1, Income +1" while it should be "Stability +2, Income +2" (although bonuses are correctly calculated, only the description is incorrect), Thank you and you're welcome! Your group and what roles they want to unite to become a more powerful entity... 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