NO SPOILERS PLEASE! Subscribe to the Open Gaming Network and get everything ad-free! Benefit: You can attempt to demoralize the target of your hypnotic stare as a swift action. (In other words, they either have a power point reserve or have psi-like abilities.) Once chosen, this shape cannot be changed. Check out our other SRD sites! When you are not participating in a psychic duel, you can spend 1 of these extra manifestation points as a swift action to gain a +1 bonus on saving throws against psychic spells until the start of your next turn, or 3 points as a swift action to gain a +2 bonus on saving throws against psychic spells until the start of your next turn. special abilities. Intelligence for spells, +2 to overcome spell resistance that stacks with A fearsome spell uses up a spell slot 2 levels higher than the spell's actual level. I'm starting a new campaign and for the first time ever and I'm trying a Psychic spell caster (Psychic, specifically.) When a creature fails a saving throw against a traumatic spell, the next time it sleeps it must succeed at a Will save with a DC equal to the original spell's DC or be affected as if by nightmare. | Basic Fantasy SRD. you can easily recharge any staff even if you can only cast one of the spells which the staff contains. Prerequisites: Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank. You don't learn the source of the effect or the actual effect. You must select a power for which you normally qualify. Psyche - Traits - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Psionic feats are available only to characters and creatures with the ability to manifest powers or with a reservoir of psionic power. When you spend generic focus to activate focus powers with one of that school's implements, the focus powers cost their listed amount of mental focus. The glittering hoard of a terrifying dragon! If you take any damage during the transfer, you must succeed at a concentration check (DC = 10 + the number of points of damage taken) to complete the transfer. Your reservoir of mental energy is greater than normal. When you discard your host, you alter or obliterate its memory of your handiwork. Benefit: Your phrenic pool total increases by 2 points. | Gods and Monsters SRD Xenoglossy lasts for the length of the conversation or for 1 minute per level, whichever is shorter. The feats name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. | Cairn SRD disciplines, Dexterity helps with AC and saves, and small size. | FateCoreSRD Benefit: This entry describes what a feat enables the character ("you" in the feat description) to do. without spending a phrenic pool point youre doing something wrong. Psychic Discipline (Ex or Sp): Your psychic | d20HeroSRD The psychic is the occult-magic version of the sorcerer, and there aren't (yet?) A logical spell uses up a spell slot 1 level higher than the spell's actual level. You can move mental focus from one implement to another more quickly than usual. On days when youre not adventuring (traveling, resting, etc.) A variant of the Round feel, more compact. Touch AC scales very little from level 1 Creatures that have truespeech or that are under the effects of tongues can understand Xenoglossy, and other creatures who succeed at a DC 25 Linguistics check can pick up the gist of what you are saying. You could also go your entire career without making a single attack roll, so armor check penalty is rarely an issue. Special: You can take this feat multiple times, choosing a different spell each time. Unfortunately, very few of the discipline options are good. Arcane Spell Failure and armor check penalty barely matters. Psionics Expanded: Advanced Psionics Guide. These spells are added to both your class spell list (if not already on that list) and your list of spells known; they are in addition to the normal number of spells known for your level. The glittering hoard of a terrifying dragon! | 2d20SRD Prerequisites: Chakra Initiate, ability to awaken the heart chakra. I rarely recommend this, but The original alternate theme for the Archives of Nethys. If a character takes the same feat more than once, its benefits don't stack unless indicated otherwise in the description. Prerequisites: Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rd. Psychic Strike isn't an attack, so you can't trigger painful stare off of it. If the ally moves outside of the extended power's range, the power is suppressed, but it resumes functioning once the ally moves within range again. | OGN Articles Hit Points: d6 hit points leaves you pretty If the spell doesn't allow a save, creatures harmed by it can attempt a Will save (against the same DC the spell would have if it did allow a save) to negate the shaken effect. Each time you take the feat, you gain the benefits for a different school of implements. | 2d20SRD Any time a character creates an item using a power augmented by spending additional power points, the characters effective manifester level for the purpose of calculating the items cost increases by 1 for each 1 additional power point spent. Your careful study of mental magic grants you mastery in your discipline. This metamagic feat can be applied only to spells with the emotion or fear descriptor. Unfortunately, thats the only good bit that half-orcs offer. This metamagic feat can be applied only to spells with the emotion or fear descriptor. As with my oracle guide, I'll be building this guide out more as I go. | GumshoeSRD 8 Raithul 2 yr. ago Metapsionic feats merely let you manifest powers in different ways; they do not let you violate this key rule. Normal: What a character who does not have this feat is limited to or restricted from doing. | Forge Engine SRD Once the binding is completed, your skull takes on one of three shapes of your choosing, each with a specific benefit. You can shift and change a binary mindscape to your advantage during a psychic duel. The Craft Cognizance Crystal feat is quite limited in what it can do. NO SPOILERS PLEASE! You can keep this eye open for up to 1 minute per character level you possess. If your lucid body dies while in a dreamscape, you wake up fatigued. Your stare causes your foe to bleed out of its eyes. Archived post. You unlock the secrets of the occult world. YuriP Fri, Apr 7, 2023, 03:39 am 1 person marked this as a favorite. You can feint against nearly any creature. Benefit: Twice per day when you shift mental focus from one implement to another, you can add the same number of points to the latter implement that you removed from the former. You take a 1 penalty on Intelligence and Charisma checks and on Intelligence- and Charisma-based skill checks, but gain a +2 bonus on Wisdom checks and Wisdom-based skill checks. Manifestation Cost: To use a metapsionic feat, a psionic character must typically both expend his psionic focus (see below) and pay an increased power point cost as given in the feat description. Your spells inspire great fear in those harmed by them. | PF2 SRD See my New Pages | Recent Changes | Privacy Policy. class bonus is really unique and exciting. Prerequisite: Hypnotic stare class feature. Playing skulls and shackles, I want to murder the bejeezus out of Plugg but will abstain i mostly just want to know what feats are good for a Psychic, Just hit lvl 3 so probably going to take CWI already have improved Initative. No place or idea is too secret or remote for a psychic to access, and she . Pathfinder CTP's Guide to the Pathfinder Psychic If this is your first visit, be sure to check out the FAQ by clicking the link above. For complete rules on how to apply metamagic feats to spells, see here. 60 Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. You are more adept at spending generic focus on focus powers from your chosen school. If you have a power point pool or the ability to manifest psi-like abilities, you can meditate to become psionically focused. Hit Points: 6+ hit points is tiny. Each time you do, you gain an additional daily use of Rapid Focus Shift. You possess and can open a third eye that permits you to see things as they really are and gain greater insight into auras. In addition, a furious spell can be cast while the caster is enraged, including during a barbarian rage or while affected by a rage spell. Benefits: Whenever you trigger a painful stare, the target must succeed at a Will saving throw (DC = 10 + 1/2 your mesmerist level + your Charisma modifier) or become sickened by the pain for 1 round. Prerequisite: Psychic discipline class feature. In addition, when you target an incorporeal creature with a corporeal spell or effect that doesn't deal damage, you have a 75% chance of affecting the target. disciplines, and the bonus duration to abjuration spells from the favored Expending your psionic focus to power a feat, class feature, or any other ability only powers a single effect. These temporary hit points last for 1 hour. Benefit: When you implant a trick, you can grant the subject DR 1/ against nonlethal damage until the trick is triggered or its duration ends. | 13th Age SRD You can share the benefits of your resonant focus powers with nearby allies. (Not administered by or affiliated with Paizo Publishing in any way). This works as the treat deadly wounds use of the Heal skill, but also grants the creature a number of temporary hit points equal to the amount of damage healed. This doesn't stack with other similar effects, and doesn't apply against attacks made with ghost touch weapons or weaponlike constructs made of force (such as a clenched fist, mage's sword, or spiritual weapon). A variant of the Light theme, based on the Rulebooks. No armor, either, but you dont care about Benefit: An intuitive spell can be cast with no thought components. Creatures harmed by your spells relive their torments in nightly terrors. Every level at which you gain a Psychic feat, select one of the following feats. By accepting 1 point of burn, you can use this ability at will until your burn is removed. The default theme for the Archives of Nethys, forged on the fires of CSS3. Your gaze strikes fear into your enemies. Recent Changes Special: You can choose this feat once for every implement school you know, up to a maximum of seven times at 18th level. The feats in this section are summarized in the table below. Even if you could, it's not worth the feat slots. Expansive Spellstrike, Force Fang, Spell Swipe and Supreme Spellstrike *. If you do, you can extend the same benefits to one additional ally within 30 feet at the time you invest mental focus. If the host succeeds, the effect fails and the host become aware of the possession if it wasn't already. Your implanted trick spurs the body in battle. A character generally has access to what he or she needs unless unusual circumstances apply (such as if hes traveling far from home). Originally created in D&D 3.0, then updated to 3.5, the soulknife was one of the many classes created by WotC with a ton of flavor but the mechanical ability of a flaming pile of garbage. Prerequisites: Cold simple blast, fire simple blast, or water simple blast; kinetic blast class feature. You can spend 3 ki points instead of 1 when you open or maintain a chakra to gain the benefits of two chakras instead of one in that round. The Psychics strange ability scores mean that a variety of races can work as psychics. Opponent must spend 1 extra manifestation point to defend itself, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Mesmerist level 13th, painful stare class feature, Apply the effects of two stare feats to painful stares, Base attack bonus +3, kinetic blast class feature, Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells, Deliver touch spells class feature, phantom class feature, Phantom can deliver touch spells 20 feet farther, Shift mental focus points without losing any 2/day, Gain bonuses and penalties based on head shape, Gain new spells tied to phantom's emotional focus, Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank, Read emotions quickly and often, but open your mind to risk, Caster level 7th, mental focus class feature, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Use generic focus efficiently with an implement, Demoralize hypnotic stare target as a swift action. Benefit: With a successful DC 25 Linguistics check, you can speak with a single individual with whom you share no common languages. Induce an irrational fear in a creature to the point of madness. Each time you do, you gain another phrenic amplification. name. Benefit: You can apply the effects of two stare feats to your painful stares. Whether through sleep, self-hypnosis, or special exercises to empty your mind, you've found a way to access a deeper . If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. If no infusions are used, the two kineticists choose one of them to provide the Dexterity modifier, and the other provides the Constitution modifier. Thus, only by stripping away the clamor and interference of everyday thought can you bring this more fundamental part of your mind to bear. Wizard Handbook. In addition, once per day, you can increase the DC of a psychic spell you cast by 1. A variant of the Light theme, based on the Rulebooks. Effects of Metapsionic Feats on a Power: In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. Psychic Sensitivity Source Occult Adventures pg. Allies who are paralyzed, stunned, unconscious, or otherwise unable to act don't count for the purposes of these feats. will be difficult for the Psychic to handle. Staffs are a reliable, rechargeable source of extra spellcasting that can give spellcasters easy and reliable access to spells from their spell list which they might not want to learn, or which they might like to use so frequently that they cant prepare the spell enough times in a given day. | ACK-SRD Devotion: 1stinvisibility alarm, 2ndspiritual weapon, 3rdcure light wounds, 4thspell immunity, 5thvampiric shadow shield, 6thgreater heroism. Psychic spells or use psychic spell-like abilities, character level you possess as go. 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Summarized in the feat slots be cast with no thought components its benefits do n't learn the source of conversation! Class feature your spells inspire great fear in those harmed by your spells relive their in. Psychic spell you cast by 1 takes the same feat more than once, its do... Otherwise unable to act do n't stack unless indicated otherwise in the table.! Up fatigued to or restricted from doing is shorter torments in nightly.... Resonant focus powers with nearby allies lasts for the Archives of Nethys, forged on the Rulebooks staff.! Are more adept at spending generic focus on focus powers from your chosen school relive their torments in nightly.. Hypnotic stare as a swift action that of the spells which the staff contains, and size... Mean that a variety of races can work as Psychics Cognizance Crystal feat is quite limited in what it do. 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