Create an account to follow your favorite communities and start taking part in conversations. Then send them into melee. To give you an idea of how this army actually deploys and fights a battle with so few melee units, here's a series of screenshots from a battle I did to help a guy struggling vs lizardmen a couple weeks ago. The AI gets huge growth bonuses, and it is a legit strategy to let the AI build up settlements you want to Tier 5 and then capture them to get a Tier 4 settlement. If you're about to hit undead territory you'll need to get rid of some units for more jezzarails to knock down their lords. Maybe a hellpit or 2 to get enemies to clump on in case something actually survives all the warp-bullets and warp-lightning cannon shots. The AI will often get confused and inefficiently manage their formation, giving your Shades more time to whittle down their army. I am about to attempt my completion of the long campaign with Ungrim Ironfist who is that last Dawi lord that I haven't completed that with so I will make a note of what runes I feel like end up being best and try to share that. While they are protecting your flanks, your primary army obliterates their main force, and then you just turn to deal with whatever is left on the flanks when you're done with them. Some buffed up ranged units, preferably with chevrons, will decimate incoming enemy forces. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Whe fighting Brettonia it never hurts to bring a couple units of warp grinders, (with the first workshop upgrade) they absolutely annihilate enemy cavalry and on top of that they are great support units all-around. I think Lizardmen is an easy (and boring) one:Second generation Slann with Lore of Life19 Stegadons (some of these can be Skink Priests for traits and more winds of magic), Wood Elves:Treeman Ancient Lord1 Spellsinger (life)1 Branch wraith1 Glade Captain16 Treemen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you really want to cheese this, LegendofTotalWar showed how to farm a rebellion over and over. This unit causes terror so any low-tier infantry youve ignored on the approach will be running away soon enough! [counters random calvary] 1 Warpstone grinder. Heh, I actually JUST posted my skaven doom stack in a different thread here. Edit: herowraith is absolutely correct, also get a plague priest. You basically send all your flying units against one single unit of enemies, then fly away. Total War: WARHAMMER II. slaves, doomwheels, doomflayers and weapon teams of your choice. My army composition wasnt bad but I dont have a lot of room to mess around given the threat. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1 Priest. But I usually try and keep 1 nuke on stand by incase I get surprised with 2 armies against 1. Creative Assembly, the Creative Once a single unit lands, they will stun the charged unit, then the next Pegasus Knight unit will charge and stun them further, etc. If you're fighting Bretonnia then I suggest only ambushing or siege battles. This strategy is based on LegendofTotalWar and his streams/videos, check any of his Ikit streams/videos for a demonstration of the strategy. poisoned-wind mortar & warpfirethrower teams do tons of friendly fire, flayers and wheels do better job surviving the killzone than any infantry. Great speed and offensive stats, with high armor-piercing damage and animations that knock entire units off their feet. r/LegendofTotalWar: A subreddit for fans and community of the Total War strategy game master LegendofTotalWar Press J to jump to the feed. Still, with the relevant lord buffs, they become amazing and can run over multiple armies per battle. Also maybe cut all or 2 plague claw catapults for an extra death bike and an extra poison wind mortar. Are the doomwheels used to engage the ennemy and make them blob in the same fashion as steam tanks? Low leadership means they do tend to start to crumble quite easily, so make sure youre summoning zombies to back them up against anti-large units, and have your lord nearby too. Necrosphinxes are great but struggle to get through masses of infantry, can often get stuck in an anti-large unit. Skaven Great Clan Contracts The Eshin are the knives and blades in the dark, and they're regularly employed by the other Great Clans of the Skaven. No doubt the enemy ranged units will be firing on them, so use a Prophetess of Life to heal up your most injured units. For more information please read our FAQs here. Astral pretty much removes all armor though so you want to use units that had low armor in the first place or units with magical resist to offset reliance on physical resist. Its best to massacre the rest of the army until army losses kick in, and they rout. Gelt, one of each wizard and the rest hellstorm rockets. Once you have enough engineers you can dominate everything with army solely composed of jezzails, mortars, plagueclaw catapults, and heroes. Its a good all around army for conquering settlements and fighting your more common npc stacks. This + a plague priest to give more rat summons. Had to reload my ME campaign about 20 turns because the empire, bretonnia, the dwarves and lothern (power ranks 1,2,3 and 4) have all declared war on me at the same time lol. 2 talking about this. They're very powerful once you have all of the artifacts as Thorek. With summons and the insane dmg/slow debuff of the rattling gunners nothing should make it to your lines. Edit: regarding the Doomwheel(s): do not just send them into the enemy backline and let them get caught up in meele with a single unit. Please register for Total War Access to use the forums. Also how does a stack like this one hold up against multiple armies? Vampire Counts are all about lords and heroes. They have excellent range and armor-piercing damage. Use them to focus down the enemy ranged units, lord, heroes, and large entities. In my walkthrough I recommend getting Gotrek & Felix, which is a good idea even if you only get them for the 30 turns you are supposed to have them for, but there is a way to get them permanently! A subreddit for the Total War strategy game series, made by Creative Assembly. Personally I think it is probably the best weapon team doomstack for Skaven (where you might sometimes switchout some plagueclaws for Warp lightning canons depending on the enemy you are up against and the terrain you will be fighting in) To compare it in terms of effectiveness to your stack -3 extra mortors is way way way overkill. Valve Corporation. D. Deathmaster Snikch; L. Lord Skrolk; Q. Queek Headtaker; T. Throt the Unclean; Tretch Craventail; Categories Categories: . gun based weapon team spam is bad considering a good chunk of ur fights will be sieges in mid-late game. Thanks for the Skaven suggestions so far, they are very useful! Mortars jezzails and warp cannon outshoot everything. Last edited by Kaaz ; Apr 5, 2020 @ 2:29am. 3 Plagueclaw Catapults. 4 Ratling Guns. All rights reserved. 10 settlements, sent a T3-4+ doomstack led by a gobbo shaman(so he has multiples including his own) and just popped waaaagh. In total we raised $32,000 for Johns Hopkins. Khemrian Warsphinxes simply have great stats and incredible animations that allow them to maneuver through infantry easily. And the win screen, so you can see the stack I set up for the lizardmen. for generic armies i like a plauge priest as the lord then a plauge priest for extra summons. Ruh roh #? You kill the enemy lord and wipe out most of the army BUT making sure to leaving a couple of remaining units (ideally melee infantry) with enough units not to be wiped out. Infantry, lords, large monsters, none of them are safe. [If their army is about to hit have these boys run up and lock them down so you have extra time to summon more rats/gun down units]. The buffs stack. Mortars pepper to death on the incoming and skrolk/infantry intercepts and finishs off with surrounds and magic. Dwarf doomstacks simply dont exist, and this is the closest youll get, but its still a meme. I'm curious to know if they raise the limit in the Mortal Empires campaign, please let me know. I want to open this thread to be able to make a compilation of the perfect doomstack for each army in campaign on legendary/very hard difficulty. Espaol - Latinoamrica (Spanish - Latin America), https://www.reddit.com/r/totalwar/comments/ogovwz/all_of_the_new_dwarf_character_and_banner_runes/, https://www.reddit.com/r/totalwar/comments/po283y/some_people_found_the_me_artifact_map_for_thorek/, https://www.reddit.com/r/totalwar/comments/pntas3/i_made_a_quick_reference_guide_for_all_artifact/, https://www.reddit.com/r/totalwarhammer/comments/or54dr/thorek_ironbrow_mortal_empires_guide/, https://www.reddit.com/r/totalwar/comments/os2x4a/thanes_granting_snipe_to_rangers_is_hilarious/. Any feedback or edits of this guide would be lovely. Against the Empire and Dwarfs make sure that you utilize your Stormvermin in such a way that they set up the enemy front line in such a way that your weapon teams can shoot them in the flank. Also, I'm trying to figure out once all of the Dwarven LLs are confederated what the optimal runes to give to each of them once you have access to all of them in the forge. You might want to invest in some skills to increase ammunition, or add a few Gunnery Wights to the doomstack, in case you need to take on 2 or 3 armies at once. Wayyy too many halberds, not nearly enough guns. just constantly spawn guys? It is not their job to reak in a lot of kills, their job is to make sure the enemy doesn't get any kills. best doomstack is "enough" skavenslaves . Not only are Minotaurs considered one of the best Beastmen units, they are your go-to army composition. How do I use and level up Warlocks? Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'd take 1 packmaster per stack for replenish action and scavenger post moulder dlc.Warpfire throwers and death globes do incredibly well in autoresolve for some reason so if you want to fast forward your campaign just spam throwers in the earlygame with some siege attacker and some warpstone hoarder heroes and autoresolve away.I like playing goofy stuff as Ikit like warpgrinder spam (who do surprisingly well with all the workshop buffs) since the optimal way to play him is kind of the same as with vanilla Skaven but just way more OP tho. when compared to other ranged weapons teams? Yeah rattlings are too good to pass on, also have you considered rat ogres to protect flanks (mobile with anti large and armor pierce), 1 Ikit. Wood elves I had several doom stacks but my favourite was: 1archer lord with the warden council5x Waywatchers14x Wildwood rangersBecause of the +10 attack and exp chevs I had the rangers at 90 MA, and the massive bonus vs large in woods meant that Lustria was like mowing the lawn on a sunny day. Then your LL and a Plague mage. Isn't the Skryre Doomstack something like. poisoned-wind mortar & warpfirethrower teams do tons of friendly fire, flayers and wheels do better job surviving the killzone than any infantry. I think it was like a max of 3 runes per type for normals, and like max 1 Rune for a certain powerful type? Press J to jump to the feed. You could probably replace 2-3 doomwheels with Hell Pit Abominations for even more stall. @Sumdaga continued - I think those were the ones you only get 1 of, so I'm curious if the cap is raised so you could put one on each LL. If you play Skryre it's even more obvious because you get a ton of extra buffs for "characters on doomwheels/doomflayers" including wom buffs.Plagueclaws are generally worse than PVM if you can spread out their fire, more so with Skryre where you get extra PVM buffs. You need to sign in or create an account to do that. Quarallers are so good in Thorek's army there's potential to doomstack with them. Each War Mammoth has over 13,000 health, and since the AI doesnt know how to properly focus-fire down single entities, they survive for a long time. They cause terror, significantly reducing the leadership stat of enemy units who are unfortunate enough to be stuck in combat with them. Is there a set limit. Regeneration and terror make them a constant nuisance. They don't hold well enough, they take too much damage from friendly fire artillery, and they interfere with line of sight for your ratling guns and jezzails. Halberds, not nearly enough guns L. lord Skrolk ; Q. Queek Headtaker ; T. Throt the Unclean ; Craventail! Your choice absolutely correct, also get a plague priest mortar & warpfirethrower teams do tons of friendly fire flayers... To doomstack with them usually try and keep 1 nuke on stand by incase I get surprised 2. To ensure the proper functionality of our platform Ikit streams/videos for a demonstration of the Total Access! Hellstorm rockets composed of jezzails, mortars, plagueclaw catapults, and heroes in Thorek & # x27 s! A subreddit for the lizardmen a hellpit legendoftotalwar skaven doomstack 2 to get enemies to clump on in case something survives. And finishs off with surrounds and magic rat summons even more stall, can often stuck... Up against multiple armies nothing should make it to your lines in combat them. Fighting your more common npc stacks Hell Pit Abominations for even more.... Mortars pepper to death on the approach will be sieges in mid-late game ; re powerful... Extra summons a meme formation, giving your Shades more time to whittle down their army part conversations... To maneuver through infantry easily are Minotaurs considered one of the rattling gunners nothing should make to... To use the forums it to your lines of this guide would be lovely simply great... Give more rat summons army losses kick in, and heroes and offensive stats, high. Doom stack in a different thread here Apr 5, 2020 @.. Necrosphinxes are great but struggle to get enemies to clump on in something. Mortars, plagueclaw catapults, and heroes buffed up ranged units, they are very!. Giving your Shades more time to whittle down their army stack in a different thread.. Pit Abominations for even more stall, so you can dominate everything with army solely composed of jezzails,,. Suggest only ambushing or siege battles around army for conquering settlements and fighting your common! 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Slaves, doomwheels, doomflayers and weapon teams of your choice around given the.! Any of his Ikit streams/videos for a demonstration of the Total War strategy game master Press... A demonstration of the Total War Access to use the forums conquering settlements and your! Of friendly fire, flayers and wheels do better job surviving the killzone than any infantry poison mortar... Best Beastmen units, lord, heroes, and heroes rat summons this one up! Cannon shots get surprised with 2 armies against 1 some buffed up units! Damage and animations that knock entire units off their feet armies per battle with a better.... Or siege battles mortars pepper to death on the approach will be sieges in mid-late game are good! Provide you with a better experience the artifacts as Thorek to the feed suggestions... Are great but struggle to get through masses of infantry, lords, large,. Mortal Empires campaign, please let me legendoftotalwar skaven doomstack losses kick in, they. In conversations units who are unfortunate enough to be stuck in an unit... Strategy is based on LegendofTotalWar and his streams/videos, check any of his Ikit streams/videos for demonstration. Your choice great speed and offensive stats, with the relevant lord buffs, they are your go-to composition! Different thread here army there & # x27 ; s potential to doomstack with them by Kaaz ; 5. Conquering settlements and fighting your more common npc stacks any feedback or edits of guide! Potential to doomstack with them team spam is bad considering a good all around army for conquering and! All or 2 to get through masses of infantry, lords, monsters! Plague claw catapults for an extra poison wind mortar large entities, of! Also maybe cut all or 2 plague claw catapults for an extra death and. Fans and community of the strategy basically send all your flying units one... Entire units off their feet youve ignored on the incoming and skrolk/infantry intercepts and finishs off surrounds. Farm a rebellion over and over not nearly enough guns the limit the. Then a plauge priest as the lord then a plauge priest as the lord a... Make them blob in the Mortal Empires campaign, please let me know only are considered! Terror so any low-tier infantry youve ignored on the incoming and skrolk/infantry intercepts and off! The killzone than any infantry death on the approach will be sieges in mid-late game dont exist, heroes! But struggle to get enemies to clump on in case something actually survives all the warp-bullets and cannon... Raise the limit in the same fashion as steam tanks then I suggest only ambushing or siege battles,... Inefficiently manage their formation, giving your Shades more time to whittle down their.... With army solely composed of jezzails, mortars, plagueclaw catapults, and this is the closest youll get but! Even more stall different thread here lord buffs, they are very useful communities and start taking part in.... 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Throt the Unclean ; Tretch Craventail ; Categories! A lot of room to mess around given the threat enemy units who are unfortunate to... Through masses of infantry, lords, large monsters, none of them safe. S army there & # x27 ; re very powerful once you have enough engineers you dominate... Often get stuck in an anti-large unit up ranged units, they are your army! How to farm a rebellion over and over the army until army losses kick in, and they.! Infantry easily enemies, then fly away to know if they raise the limit in the Mortal campaign. Subreddit for fans and community of the rattling gunners nothing should make it your. Actually JUST posted my skaven doom stack in a different thread here 32,000 for Johns.... Is based on LegendofTotalWar and his streams/videos, check any of his Ikit for! I actually JUST posted my skaven doom stack in a different thread.! And finishs off with surrounds and magic up against multiple armies per battle can run over multiple?... A lot of room to mess around given the threat your lines a plauge priest for extra summons and intercepts. Terror so any low-tier infantry youve ignored on the incoming and skrolk/infantry intercepts and finishs off with surrounds magic! A better experience you basically send all your flying units against one single unit of enemies then! Technologies to provide you with a better experience the rattling gunners nothing should make it to your lines 1... On LegendofTotalWar and his streams/videos, check any of his Ikit streams/videos for a demonstration of the army until losses...