You will ofcourse have to choose your subs your self, but i did level 30-74 as /THF and stronglu recomend it as a way to get the most out of your MP. Trick Attack+Frenetic Rip on your tank does some great hate control for your party. Bard wont give you a lot of useful abilities for your level, and you wont even be allowed to use more than one song at a time. Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. Level: 1 Layout By: Chrisjander (Ifrit) See also: Blue Renkei Only then may you replicate the attack in the form of a blue magic spell. /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! Combining Sneak Attack with a single-hit spell like Uppercut or Screwdriver will add the critical damage, allowing your self-skillchains that extra bit of burst damage. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. Several Blue Mages have reported learning Blue Magic from Too Weak mobs. The original poster is still updating and testing, so I hope to see more information revealed. Congratulations! Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! Recast: 0:02:00 I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. I sometimes use Healing Breeze to help out with healing (Yuhtunga Jungle currently) after getting hit with Blast Bomb. The head piece sadly doesn't get as much use as one would hope. If for any reason you fail, you may try again the next in-game day for 1000 gil. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. For example, if you set Uppercut as a damaging spell, you might want to equip Battle Dance. At 75, no food, and me as blu/nin (+44 str +19 dex +44 acc on nuke/WS gear) on VT imps in Mire, a solo distortion lands for roughly 1.6k 400 damage savage blade at 100 TP > 800 damage disserverment > 400 SC damage, for the MP cost of casting a single disseverment, not to mention the 18 damage per tic poison it lands. The main reason for the instant usefulness of this support job at 30 is because of Clear Mind. I would choose a Dark Knight sub over this for increase meleeing ability. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. In Dvucca Isle, talk to Nahshib. If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. If this isn't the right place for it, feel free to move it. I have dove deep into Blue mage for soem time learning it's abilities and how to apply them. He will ask you a series of questions, and you must give him the answers: 2-3-3-3-1-3-3-3-2-3. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. Nothing else. Spell Name. But strangely enough it's not quite even to Lv.15 Red Mage standards. If you're already tanking with sub-Warrior, it will now provide Defense Bonus. 5 2 3 Award Favorite Share Created by ThatCat Offline Category: Classes This is simply to increase your support role should you want it. I believe that when SquareEnix said you needed to be able to earn Experience Points from a mob to learn an ability, they meant that the mob would have to give Experience Points if you were of the appropriate level. Your first and only Job Ability for a long time is your SP ability Azure Lore. I believe one of the spell lists is nicely colored to include the element of each ability. Most traits will also increase in tiers with every multiple of 8. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. Its main draw is a bonus to monster correlation effects, which adds even further bonus damage if you cast a spell like Bludgeon on an undead opponent. It's got a high STR modifier contributing to heavy spike damage that can close a good skillchain and/or be combined with SATA. Your mountain of HP of course also adds to survivability, but it also directly amplifies spells such as White Wind and "breath" spells! Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. But if you have a group of people you can really shine. Level 24 lets you set Soporific from Flytraps. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. You can use it to interrupt spells or annoying TP moves, and will even last long enough to halt an enemy attack or two. Go down to the third option labeled "Magic". Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. Commands Overview of Job Abilities, Traits, and Spells, Do Not Sell or Share My Personal Information. Table: 8th-Level Blue Mage Spells. Awesome awesome awesome! It costs 5 set points, but it also contributes towards Accuracy Bonus. Physical Blue Magic skills are based off of your weapon skill. These stack very well with Sneak Attack and the Chain Affinity ability. Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. * Notifications for standings updates are shared across all Worlds. Samurai provides its user with a ton of TP. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. I will do my best to keep up with the any new information that is found, but if I have not added it, feel free to inform me. And the NPC will give you their brand. Not only does it affect almost every single thing you do, it gives you the opportunities to learn spells even earlier. Your bread and butter damage comes from Sneak Attack+Death Scissors. Dark Knight provides a plethora of strength and attack power. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. Assimilation is absolutely the most important thing you can merit. For example, the damage for Bludgeon is enhanced with Charisma. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. The player controls a customized adventurer avatar as they explore the land and are caught up in an invasion by the hostile Garlean Empire and . This is a great sub for players that pace themselves and NOT spam their MP away. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. These guides are all useful in learning to understand the Blue Mage job. Fast Blade to Foot Kick will create Detonation, and then Queasyshroom will create Gravitation! /BRD: Bard is a nice subjob to have at low levels. They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. /NIN: Many people are already seen Ninja as a viable subjob. The unrivaled intelligence of the Tarutaru makes a Blue Mage's "magical" blue magic hurt that much more, which is all the more noticeable when you start blasting whole hordes of enemies at once. It also provides some decent stats, but at a steep cost of 5 set points. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. You can even use Flourishes to do neat things like Provoke the target monster. This article is a compilation of the information gathered on the Blue Mage (BLU) job and useful tips and tricks for the job. If you succeed, he will describe one of the following three items which you must bring to him. This job offers a lot of strength, and job abilities like Souleater will actually affect spell damage. I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. Curing spells such as Pollen will increase when a player's Mind stat is increased, while damage spells such as Sandspin will increase when a player gains more Intelligence. Level 50 unlocks a lot of power in a lot of different support jobs. List your current spells that are set without opening the menu. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. When I tallied up the damage using great gear, /nin tends to come slightly ahead with better malee, more chains and over all damage. There are several key points that distinguish it from other jobs. A large amount of Blue Mages have been seen using this combo. After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. Here are my results. We don't get Magic Fruit until all the way up at level 56, and subbing White Mage allows us to get access to better curing spells much, much earlier than through our main job alone. When you use the addon to equip a certain set a timers-based timer is displayed to let you know when your spells are ready. Remember that certain spells will combine to make Job Traits. Be sure to have some way to Sneak and Invisible, as you'll be running through some spots with aggro for low- to mid-level players. I was hoping this would be the case. Head back to Waoud and receive your reward. Every point of QA/TA/DA that you add lowers that 50% further. Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. This support job adds a lot more of a support-role to your job. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. spot in Dangruf Wadi I5-J5 when the weather is normal. In Ilrusi Atoll, talk to Meyaada. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. And I managed to acquire all the level 1's AT level 1, using /BST. With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. If you have any information for this section, edit in your testimonial. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. Instead of Blue Mage gaining traits as they level, traits are gained when certain "Set Combos" are equipped. The handwear at level 56 are critical, as they're the only thing in the game that will assist you in learning blue magic. Note that certain abilities may share names across many different monster types. This quest is considered the easiest of the Treasures of Aht Urhgan quests. Take a breather and earn some merit points, maybe catch up on any spells you might be missing. Ontop of that i can if needed pop of a SA Cannonball for 400-600, or a SACA Cannonball for up to ~1200 (yeah i know that my gear sucks still), and it takes me about 2 sec to change from TP gear to Cannonball gear, with 1-2 macros (depending on exactly what i'm wearing while tping). Furthermore, it makes it so all of your "physical" spells can Skillchain, and all of your "magical" spells can Magic Burst. Forgot I made a converter from console lines to spellast. Q: How do I Set Blue Magic? Your spells are limited not only by your MP and level, but by "Set Points". Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. And of course, before you head outside, don't forget Signet! Should totally throw in a BLU XML for the lazy folks 9.5/10 other wise nicely done. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. If you notice that's the case, it's a good time to set this. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Also unusual is its secondary modifier of Defense. If you come across one that doesn't work, please, place your explaination of the situation on the talk page. You may now also add Thief to your list of fun (if a bit niche) support job options. Your Black Mages spells will be at half level and half skill, so for the most part, they aren't very useful. Level 70 is a milestone level for another reason: Cannonball. On top of this, White Mage adds a fair bit of MP into the mix. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. Also i think you forgot to mention your loved regain earring xD. 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