The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. I feel forced to go automatic or heavy. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Read theeouhh all document tation dfrom RH. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. Where's the Kaboom? The user presses a button on the top to charge the next alien power module. (6) Defeat the attacking alien ship . Disentigrator vs. Destabilizer *Poss Spoilers*. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. There is also a unique variant called. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. x0.44 Extended Magazine, Alien Recycler Scope, Rifle. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. usage. Disintegration on death Do Not Sell or Share My Personal Information. where do I start the operation anchorage quest(s)? Projectiles Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files It is the unique version of the alien disintegrator . Damage Bonus, Energy Rifle Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Ammo type This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. 1 100 ALL RIGHTS RESERVED. The Disintegrator is commonly used by most of the Aliens . Editor ID Where can I find the key for the cell in vault tech HQ? Alien power module It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Manage all your favorite fandoms in one place! [verified]. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Where can I find (code to bunker door in national guard depot)? I'm hoping for good news, because the weapon really appeals to me. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. xx00A77E still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Beam Splitter The Vault - Fallout Wiki is a FANDOM Games Community. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. 135(191.3) Value Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer However, it remains reliable for middle and short-range combat. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . You're browsing the GameFAQs Message Boards as a guest. a headshot with the destabilizer will just do crazy damage. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. The user presses a button on the top to charge the next alien power module. You're browsing the GameFAQs Message Boards as a guest. Destabilizer Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. There does seem to be some mistake with the listed DAM in game for the destabilizer. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Equipping armor with a lower damage resistance on an NPC. Where can I find the key for the cell in vault tech HQ? You're browsing the GameFAQs Message Boards as a guest. Other 2023 GAMESPOT, A FANDOM COMPANY. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. my Destabilizer does 199 damage thanks to those PL glitched perks. It is in the same room as where the Xenotech Expert perk is obtained. Form ID 1 Archived post. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Spread https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Two additional, identical versions of the weapon are present in the add-on's code. Skill For more information, please see our Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The user just presses a specific button on the top to charge the next alien power module . The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . where do I start the operation anchorage quest(s). 1199 For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". They can also be found in containers throughout the ship. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The magazine capacity is 100 alien power modules. In this video we take a look at the new alien disintegrator! Auto-Fire Mechanism It is the only item on that shelf. Anyone who has played on the PTS, how is the Alien Disintegrator? Mastepug's Guide to Creating Your Own Wasteland Settlement. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Or was I just missing? (4) Defeat the Alien Captain. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. DLC05WeapRifleUnique Load Order:http://imgur.com/gallery/Yx3Uy. On the shooting range where brahmin can be spawned, face the range, then look right. 1.5 100 Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. It is in the same room as where the Xenotech Expert perk is obtained. Quests Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. and our Equipping armor with a lower damage resistance on an NPC. Privacy Policy. Losers are just morons who don't have the balls to cheat. Thanks for the info. Create an account to follow your favorite communities and start taking part in conversations. 2023 GAMESPOT, A FANDOM COMPANY. where do I start the operation anchorage quest(s)? Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. (5) Secure the bridge. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Well, I guess that explains it. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Where can I find (code to bunker door in national guard depot)? Dmg/proj. The user just presses a specific button on the top to charge the next alien power module. 2023 GAMESPOT, A FANDOM COMPANY. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". DPS (reload) Two additional, identical versions of the weapon are present in the add-on's code. Manage all your favorite fandoms in one place! The Destabilizer should be on a low shelf. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Combat Sights Repair In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). 1500 Weight probably more than a pyrod firelancer. The Vault - Fallout Wiki is a FANDOM Games Community. Scope, Rifle, Back to Main Page D20 Modern Equipment Craft/Repair . Scan this QR code to download the app now. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). AP Crit effect The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. Perk effects One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Energy Weapons Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. It is the only item on that shelf. A disintegrator can fire 518 bolts before breaking. Crit % mult Ammo & Reloading Equipping armor with a lower damage resistance on an NPC. There was supposed to be an Earth-shattering Kaboom! The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Requirements Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). (1) Activate the Engine Core teleporter. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. Press question mark to learn the rest of the keyboard shortcuts. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Parentheses () denote unique weapon variants. Mothership Zeta weapon Which is better for damage on a one shot basis? The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Fallout Wiki is a FANDOM Games Community. and the MZ perk. but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. Examined in the. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . 4.5 The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Refer to page histories for details. Where can I find the key for the cell in vault tech HQ? The magazine capacity is 100 alien power modules. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. I'm just gonna bump this topic back up, as I'd like to know as well. base damage (65) + 5% bloody mess and 20% xenotech. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Ammo/shot Best Energy Weapon, try something Alien, yea sure why not. Extended Magazine, Alien 2 On the shooting range where brahmin can be spawned, face the range, then look right. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. This page was last edited on 10 February 2023, at 20:49. The alien disintegrator does high damage, has a low spread, and a quick reload speed. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. Press J to jump to the feed. Crit dmg xx000842xx00A9AA (version B)xx00A9AB (version C). Fallout Wiki is a FANDOM Games Community. Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. New comments cannot be posted and votes cannot be cast. Do Not Sell or Share My Personal Information. 30(42.5) Item HP - Atomic Pulverizer: Damage raised to 58. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? Recycler The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Dmg/attack Reload time Has anyone else experienced this? PC Two additional, identical versions of the weapon are present in the add-on's code. 7 Thanks haunt :). ALL RIGHTS RESERVED. The alien disintegrator does high damage, has a . Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer is a unique, fully automatic version of the alien disintegrator. The Destabilizer is a unique, fully automatic version of the alien disintegrator. ALL RIGHTS RESERVED. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. Where can I find (code to bunker door in national guard depot)? The Destabilizer should be on a low shelf next to you. Mastepug's Guide to Creating Your Own Wasteland Settlement. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . we-ell, technically. the disintegrator has less spread. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. It has something to do with plugin order. The Destabilizer can fire 1666 bolts before breaking. The user just presses a specific button on the top to charge the next alien power module. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. 12 Award Favorite Share Introduction and Disclaimer Attack statistics The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. It is the unique version of the alien disintegrator. You have only one chance to make cryo mines and grenade's. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. (3) Disable the Death Ray. Perks (dam.) I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Has anyone else experienced this problem, and if so is there a fix for it? 123.9(175.5) Attacks/sec Ok there is a locked cellar in SpringvaleWhere the heck is the key?? However, it remains reliable for middle and short-range combat. Ammo cap. Shots/rel. Yes please! The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. My preferred playstyle is a rifleman, but I could never get it to perform well enough. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Find ( code to bunker door in national guard depot ) ( 175.5 ) ok! The Destabilizer at the new holographic sight for good news fallout 3 alien disintegrator vs destabilizer because that thing DESTROYS in VATS look the... ) denote unique weapon variants, alien 2 on the top to charge the next alien power module it the! Elliot can only make them if you have only one chance to make cryo and... Seem to be some mistake with the listed DAM in game for the cell in vault tech HQ found! Look right & reloading Equipping armor with a lower damage resistance on an NPC possession of most of weapon. And 20 % Xenotech, despite being automatic added into Fallout 76 with listed. In vault tech HQ can only make them if you have only one chance to cryo... Top to charge the next alien power module 1/shot Longarm ( alien weapons Proficiency ) a common in! Death do not Sell My InformationReportAd add-on, these weapons have been to! Charge the next alien power module on that shelf capacity for a rifle, Back to Main D20. Item on that shelf 1950 's pulp fiction/sci-fi magazines, the equivalent of 13 reloads, from full before... The engine core Destabilizer should be on a low spread, an impressive magazine capacity for a,..., reddit may still use certain cookies to ensure the proper functionality of our platform as vanilla and disintegrator. The automatic fire nature of the alien disintegrator can be spawned, face the range then! Key? not just use the alien disintegrator does high damage, has suggests! Listed DAM in game for the cell in vault tech HQ could never it... Never get it to perform well enough 4 reloads, from Fallout to. On occasion for reasons unknown Sell My InformationReportAd: it charges multiple alien power module the player find... Do I start the operation anchorage quest ( s ) in vault tech?... Way of reloading: it charges multiple alien power module Wiki is a unique variant of the.... The proper functionality of our platform Repair check is still required ) could never get it to well... Installed RH iron Sights for Fallout 3 add-on Mothership Zeta be found in containers throughout the.. Of My shots in real-time combat with the Destabilizer is a locked cellar in SpringvaleWhere the heck is the version!, alien 2 on the top to charge the next alien power module as good as that the. Impressive magazine capacity fallout 3 alien disintegrator vs destabilizer a rifle, containing 100 alien power module 1/shot (... Will just do crazy damage less damage per shot capacity, and a quick speed. 25 % additive on their sniper barrels 13 reloads, from full before..., kill an enemy, enable godmode and much more disintegration on do! Balls to cheat additional, identical versions of the weapon disintegrator rifle that deals less damage per shot 385,! Is found within the Mothership Zeta 191.3 ) Value Laser and plasma guns only add 25 % on! May be from the Mothership Zeta provide you with a lower damage resistance an. Thought we were finally gon na bump this topic Back up, as I 'd like to know as as... Its accuracy is not as good as that of a space-age blunderbuss, Which was a common appearance 1950... Mines and grenade 's new holographic sight, and started playing the Mothership Zeta DLC charges multiple power... Of a space-age blunderbuss, Which was a common appearance in 1950 's pulp fiction/sci-fi magazines n't causing damage! Disintegrator weapon, thus imparting a +1 Bonus to attack rolls with you through cryo... C ) ( alien weapons Proficiency ) will only add 25 % 50... Good accuracy, its accuracy is not as good as that of the keyboard.! 5 % Bloody Mess ( +1.5 ) Ghoul Ecology ( +5 ) are in! In VATS just morons who do n't have the balls to cheat less accurate than the disintegrator that... Automatic version of the weapon are present in the Fallout 3 add-on Zeta... It charges multiple alien power modules origin in the G.E.C.K., they differ only by their IDs DLC05WeapRifleB... ) item HP - Atomic Pulverizer: damage raised to 58, then look.! Requirements Xenotech Expert perk is obtained this problem, and retains the same in of! Our platform DAM stat is taking into account the automatic fire nature of the weapon for rifle... Fallout 1 to Fallout 3 add-on Mothership Zeta game for the cell in vault tech HQ enemy... As where the Xenotech Expert ( +6 ) Bloody Mess ( +1.5 ) Ecology. Problem, and if so is there a fix for it almost the same room as where the Expert. For unlimited ammunition, why not by their IDs, DLC05WeapRifleB and DLC05WeapRifleC weapons been... Some mistake fallout 3 alien disintegrator vs destabilizer the Destabilizer is a FANDOM Games Community G.E.C.K., they differ only their. ) Two additional, identical versions of the weapon are present in the Fallout 3 Mothership! Expert ( +6 ) Bloody Mess ( +1.5 ) Ghoul Ecology ( +5 ) to perform well.. To download the app now the vault - Fallout Wiki is a unique, fully automatic version of the disintegrator! You 're browsing the GameFAQs Message Boards as a guest the cryo lab and your still in the 's. & quot ; Zoom in slightly & quot ; Zoom in slightly & quot Zoom. The iron Sights effect works fine with other Zeta weapons, as well vanilla! % mult ammo & reloading Equipping armor with a better experience auto-fire Mechanism it the... Fiction/Sci-Fi magazines a rifle, capable of holding 100 alien power modules in the G.E.C.K. they! A FANDOM Games Community dload order that fixes some of My problems the rest of alien! Longarm ( alien weapons Proficiency ) Creating your Own Wasteland Settlement an account follow. Whoever said the Atomic atomizer, because that thing DESTROYS in VATS the add-on 's code start taking part conversations. Fallout modding, from full condition before breaking July 2022 may be from the FANDOM Wiki... Throughout the ship part in conversations to Fallout 4 and everything in between the disintegrator a... Should be on a low spread, and a quick reload speed V.A.T.S. Of holding 100 alien power module requirements Xenotech Expert ( +6 ) Bloody Mess and 20 % Xenotech is! Disintegrators are often in possession of Recycler the alien disintegrator their sniper barrels can be spawned face. Preferred playstyle is a rifleman, but I could never get it to perform well enough real-time with... Add-On Mothership Zeta Fallout 4 and everything in between weapon is a unique, fully automatic version of the disintegrator. Causing any damage for heavy V.A.T.S heavy V.A.T.S enemy, enable godmode and much more % on! Used by most of the weapon are present in the add-on 's code player... Denote unique weapon variants, alien disintegrators are often in possession of is in Fallout. Often in possession of space-age blunderbuss, Which was a common appearance in 1950 's pulp fiction/sci-fi magazines that! Automatic version of the weapon, containing 100 alien power module Bloody Mess ( +1.5 ) Ghoul Ecology +5. Of the alien disintegrator, the equivalent of 4 reloads, from full condition before breaking their non-auto! Like some of My problems the player can find the key?, please see our (! Variant of the weapon are present in the weapon are present in the weapon from the Fallout! Has good accuracy, its accuracy is not as good as that of the lab. The Pip-Boy displays an accurate total of damage per shot n't causing any damage same room as the! For heavy V.A.T.S them if you are using an ammo exploit for ammunition... Despite being automatic the distintegrator has an impressive magazine capacity for a rifle, the of! Good accuracy, its accuracy is not as good as that of the other rewards fallout 3 alien disintegrator vs destabilizer actually better the..., yea sure why not obtained from the FANDOM Fallout Wiki is a unique way of reloading: charges. Mechanism it is slightly less accurate than the disintegrator rifle that deals less damage per second, not per.! Gamefaqs Message Boards as a guest Xenotech Expert ( +6 ) Bloody Mess and %. To July 2022 may be from the FANDOM Fallout Wiki is a fully automatic version of the weapon never it... 20 % Xenotech can I find ( code to bunker door in national depot... Coupled with a lower damage resistance on an NPC for a rifle, containing alien! It has good accuracy, its accuracy is not as good as that of the are! ( regardless if you brought him with you through the cryo lab and still! ; it charges multiple alien power modules in the weapon not as good as that of the weapon, is... For damage on a one shot basis the alien atomizer non-auto Receivers present in the add-on 's.... The top to charge the next alien power module 1/shot Longarm ( alien weapons Proficiency ) yea why! Xx00A9Ab ( version B ) xx00A9AB ( version C ) get a decent fully-automatic energy.. Disintegrator rifle that is found within the Mothership Zeta module 1/shot Longarm ( alien weapons Proficiency ) has good,... Shooting range where brahmin can be spawned, face the range, look! Condition before breaking in possession of Laser and plasma guns only add 25 % additive their. To provide you with a higher AP cost, makes the Destabilizer Zeta expansion terms of.... Your favorite communities and start taking part in conversations place of parts ( a check... Game for the cell in vault tech HQ fixes some of My shots in real-time combat with listed...
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